ToyBox (tm) II User's Guide Copyright 1991, 1992 Virtual Magic Software All Rights Reserved Virtual Magic Software (tm) P.O. Box 615 Fort Monmouth, NJ 07703 CompuServe: 70304,2045 Prodigy: CJKH33A Member of the Association of Shareware Professionals INTRODUCTION...................................................2 SYSTEM REQUIREMENTS............................................2 REGISTRATION INFORMATION.......................................3 INSTALLING TOYBOX II...........................................4 STARTING TOYBOX II.............................................4 MOVING AROUND IN TOYBOX II.....................................5 ADDING A PROGRAM OR PAGE.......................................7 REMOVING A PROGRAM OR PAGE....................................10 VIEWING/MODIFYING A PROGRAM OR PAGE...........................10 SETTING HELPER WINDOW OPTIONS.................................10 RUNNING AN INSTALLED PROGRAM..................................11 PAINTER.......................................................12 TIPS AND TECHNIQUES...........................................14 COMPATIBILITY WITH EARLIER VERSIONS...........................16 LICENSE AND WARRANTY..........................................16 (Any last-minute additions/corrections to this User's Guide are listed in the README.TXT file on disk.) ============ INTRODUCTION ============ ToyBox II is a beautiful, powerful EGA/VGA graphical program manager designed for users of all ages. Program managers, often called menu programs, allow you to run a program by choosing it from a list of programs on the screen. You don't have to remember cryptic DOS commands for each program. When you're finished running a program, the program manager automatically reappears, allowing you to select another program to run. Graphical program managers go a step further and use colorful pictures or icons to represent programs. ToyBox II is unique because it has all the features found in program managers designed for adults, yet it can be safely and easily used by young children. It is incredibly easy to set up programs to run from ToyBox II. Simply enter the program title, where the program is on disk, and the name of the icon you want to use to represent the program. File pick-lists make your job even easier. When you're finished, ToyBox II will create a large 3-D button with the icon you've chosen. From then on, you or your child can start the program simply by moving the cursor or mouse pointer to the button and pressing a key or clicking a mouse button. Children really enjoy being able to start their own programs without help. You can design your own icons with the easy-to-use icon editor built in to ToyBox II, or you can use readily-available Microsoft Windows icons. ToyBox II allows you to set up multiple levels of menu pages which can hold several thousand programs (if you have that many). You can password protect individual programs or entire menu pages. You can assign hotkeys to run particular programs or open menu pages. You also have the option of providing variable program parameters at the time you run a program. ToyBox II requires no memory for its own use while it is running your programs. =================== SYSTEM REQUIREMENTS =================== - MS-DOS 3.0 or later - EGA/VGA - 512K RAM - Hard Disk - Microsoft-compatible Mouse (optional) 2 ======================== REGISTRATION INFORMATION ======================== We distribute ToyBox II as a shareware program, which means we allow you to try the program out before you pay for it. If you find ToyBox II helpful and continue to use it, please send a $29 (U.S.) registration fee to: Virtual Magic Software P.O. Box 615 Fort Monmouth, NJ 07703 We have included an order form (ORDER.TXT) on disk which you can print out if you desire. If you choose not to use the order form to register, we need to know your name, address and desired disk size (3.5" or 5.25") to fulfill the order. New Jersey residents must add 7% sales tax ($2.03 per copy). We accept checks and money orders in U.S. funds drawn on U.S. banks. We recommend you do not send cash. You can also order by credit card (VISA, MC, AmEx, Discover) from Public (software) Library by calling 800-242-4PsL (from overseas: 713-524-6394) or by FAX (713-524-6398) or via CompuServe (71355,470). Ask for item #10535. These numbers are for ordering only. Virtual Magic Software can NOT be reached at these numbers. For information about dealer pricing, volume discounts, site licensing, the status of shipment of the product, the latest version number or for technical information, or to discuss returns, contact Virtual Magic Software directly at the above mailing address. You can also contact us on CompuServe (70304,2045) or Prodigy (CJKH33A). If you have any questions or comments about ToyBox II, even if you have not yet registered, please let us know. It is through your comments and suggestions that we can make ToyBox II and future products even better. When you register, we'll send you a disk containing the latest version of ToyBox II, plus a collection of hundreds of Microsoft Windows icons which you can use in ToyBox II. Registered users are entitled to free technical support for as long as we distribute the program. Technical support will be provided via mail, CompuServe and Prodigy. We'll also send you notice of upgrades and additional Virtual Magic Software products in the future. This program is produced by a member of the Association of Shareware Professionals (ASP). ASP wants to make sure that the shareware principle works for you. If you are unable to resolve a shareware-related problem with an ASP member by contacting the member directly, ASP may be able to help. The ASP Ombudsman can help you resolve a dispute or problem with an ASP member, but does not provide technical support for members' products. Please write to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442 or send a CompuServe message via CompuServe Mail to ASP Ombudsman 70007,3536. 3 We encourage you to pass along a copy of ToyBox II to friends, associates, computer bulletin board systems, etc. To ensure only unmodified versions are distributed, we ask that you distribute only the original, unaltered compressed versions of the program. Please encourage others to register their copy if they find the program useful. For license and warranty information, please see the "License and Warranty" section at the end of this User's Guide. ==================== INSTALLING TOYBOX II ==================== Normally ToyBox II is distributed as a single compressed file named either TOY202.EXE or TOY202.ZIP. After you have decompressed this file, the following files which make up the complete ToyBox II program should be in a single directory on your hard disk: TB2.BAT, TB2MAIN.EXE, SEE.EXE, TB2.INF, TB2-NU.INF, TB2-SI1.INF, TB2-SI2.INF, GUIDE.TXT, README.TXT, REGISTER.TXT, ORDER.TXT, VENDOR.TXT, FILE_ID.DIZ, TOYBOX.ICO, eight internal files that end with a ".TBI" extension, and 30 sample icon files that end with a ".ICN" extension. If you desire you can move the text (".TXT") files, the icon (".ICN") files, and TOYBOX.ICO to another directory, but the remainder of the files must not be deleted and must remain together in one directory. After you have installed some of your programs to run under ToyBox II, you may see some additional files with a ".$$$" extension. Do not move or remove these files. You should periodically back-up these files, as well as the ".INF" files, because they contain information on the programs you have installed in ToyBox II. ================== STARTING TOYBOX II ================== FROM THE DOS PROMPT First change to the directory containing the ToyBox II files (or ensure this directory is in the PATH statement in your AUTOEXEC.BAT file), then type "TB2". ToyBox II automatically detects whether your system has an EGA or VGA compatible graphics card and switches to the highest graphics mode available. It will also detect the presence of a mouse if you have a mouse driver installed. If you have display problems, such as part of the main ToyBox II page not being visible, or the mouse pointer not displaying, you can force ToyBox II into the correct graphics mode 4 by typing "TB2 E" for EGA or "TB2 V" for VGA. If the mouse pointer still doesn't display, check to ensure you have a mouse driver properly installed. You can include the "TB2" command in your AUTOEXEC.BAT file to cause ToyBox II to automatically run when you turn on your computer. If you aren't familiar with the purpose and contents of your AUTOEXEC.BAT file, we recommend you have someone help you with this. FROM MICROSOFT WINDOWS We've included a special icon for Microsoft Windows named TOYBOX.ICO. Follow instructions in the Microsoft Windows User's Guide to install and run ToyBox II as a DOS application under Windows. ========================== MOVING AROUND IN TOYBOX II ========================== When you open a window, such as the Helper window described later, it pops up on top of the current page and any windows that may already be displayed. The top window is always the active window. You can only access objects (normally buttons and text boxes) that are in the active window. SELECTING OBJECTS - MOUSE Move the mouse pointer to the desired object and click any of the mouse buttons. To make it easier for small children, all mouse buttons have the same effect. SELECTING OBJECTS - KEYBOARD 1) ALT Key: Objects normally have an ALT key combination associated with them. Most objects have one or more words under them or to the right of them describing the function of the button or box. One of the letters in the words will have an underscore beneath it. To select the object, hold down the ALT key and press the letter that is underscored. For example, at the Helper window, to select the Add Program or Page button, hold down the ALT key and press "A". Some buttons don't have text descriptions. The keys to select these buttons are: 5 - STOP Button: ALT+S (only at title page) - Painter Button: ALT+P (only at title page) - Information Button: ALT+I (only at title page ) - Close Window Button: ESC - Helper Button: ALT+H - OK Button: ALT+O - Up-Arrow Button: Page Up - Down-Arrow Button: Page Down 2) Outline Cursor: In some windows you must use the arrow keys on your keyboard to move from one object to the next. A red outline cursor will indicate the current object. To select the current object, press the ENTER key. (If you have a mouse, this red outline cursor can be turned off if you intend to use only the mouse to select objects. See "Setting Helper Window Options" below for instructions.) EDITING TEXT To add programs to ToyBox II, you must enter certain program information such as program title, filename, etc., into text boxes. This section describes the general procedures for entering and editing text in text boxes. 1) Positioning the Text Cursor (Mouse): Move the mouse pointer directly to the desired location within any of the text boxes in the active window and click one of the mouse buttons. The text cursor (a thin black vertical line) will move to the mouse pointer position. 2) Positioning the Text Cursor (KeyBoard): Select the desired text box using the ALT key combinations or up and down arrow keys as described above. Move around within the text box by using the left and right arrow keys. Pressing the TAB key or ENTER key will move the text cursor to the next text box. Pressing the TAB key while holding down SHIFT key will move the text cursor to the previous text box. 3) Entering Text: After positioning the text cursor, begin typing. The text will be inserted at the text cursor location. ToyBox II will not allow you to enter more text than will fit inside the text box. 4) Deleting Text: To delete a character to the right of the text cursor, press the DELETE key. To delete a character to the left of the text cursor, press the BACKSPACE key. CLOSING THE ACTIVE WINDOW OR PAGE Select the button in the upper left corner of the window/page with the mouse or press the ESCAPE key. 6 SAVING CHANGES After you have made configuration changes, such as adding a new program or disabling the STOP button, you must save these changes to disk. Do this by selecting the OK button with the mouse or typing ALT+O. If you decide you don't want the changes to be made, simply close the window without saving them. MOVING BETWEEN PAGES Page buttons are treated identically to program buttons. When you select a page button, the page is displayed. To close the current page and return to the previous page, select the button in the upper left corner of the page or press the ESCAPE key. ======================== ADDING A PROGRAM OR PAGE ======================== Open the Helper window by selecting the Helper button (the red cross) or by typing ALT+H. Select the Add Program or Page button to open the Add Program or Page window. This window contains the following objects: 1) Files Button: Select this button to open a window containing a list of files and directories on the current drive. Selecting a file from the list will automatically fill in the Path and Program text boxes. Directories are indicated by a backslash ("\") at the end of the name. Selecting a directory will cause the files for that directory to be displayed. Selecting the "..\" entry will display the files of the parent directory of whatever directory you are currently in. If the file list contains more than 16 files and directories, select the blue arrow buttons (or press the Page Up and Page Down keys) to display the next or previous 16 files. ToyBox II can store 1024 directory/file names at a time. If the current directory contains more than 1024 directory/file names, ToyBox II will only display the first 1024. If you wish to add a program from a drive other than the current drive, you must enter the Path and Program information manually, as described below. 2) Icons Button: This button works the same as the Files button except that it lists only ToyBox II icon (*.ICN) files. Use this to automatically fill in the Icon text box. 3) Copy Button: Select this button to copy all program information currently in the Add Program or Page window to a temporary storage area in memory or "clipboard". This information can later be pasted into another program being added or modified. The information remains in the clipboard until you: (1) overwrite 7 it by using the Copy button again, (2) run an application, or (3) exit ToyBox. You cannot copy information if the Page button (discussed below) is set to "YES". 4) Paste Button: Select this button to paste clipboard information to the program currently being added or modified. This is useful if you want to duplicate the same program button on more than one page. 5) Button Title Text Box: Enter a title for the program or page button. This title will appear under the button. If you are entering information for a page button, this will also be the title at the top of the page when it is opened. 6) Password Text Box: You may enter an optional password which a user must enter to start the program or open the page. Passwords are always displayed on the screen as a series of asterisks. This prevents someone looking over your shoulder from viewing the password on the screen. 7) Key Text Box: You may enter an optional hotkey to be used to select the program or page. You can use any printable character as a hotkey. Upper and lower case letters are treated as the same letter. Ensure that no two program/page buttons on the same page have the same hotkey, or ToyBox II will always select the first one it finds. (Note these are not ALT key combinations. If you enter "M" as the hot key to run a "Mickey Mouse" program, you will just have to press the "M" key to run the program, not ALT+M.) 8) Path Text Box: Enter the drive/directory of the program. The easiest way to do this is to use the Files button, which will automatically fill in the correct information for both Path and Program text boxes. Drive information is optional if the file is on the same drive as ToyBox II. Directory information is optional if the file is in the same directory as ToyBox II or one of the directories listed in the DOS PATH statement. The directory must begin with a backslash ("\"). Example: C:\NATHAN\GAMES\ 9) Program Text Box: Enter the command to execute the program, plus any optional parameters. Example: MICKABC /E 10) Icon Text Box: Enter the complete path and filename of the icon to be displayed on the button. The easiest way to do this is to use the Icons button described above, which will automatically fill in the correct information. Drive information is optional if the icon file is on the same drive as ToyBox II. Directory information is optional if the icon is in the same 8 directory as ToyBox II. The directory must begin with "\". If you don't put an extension on the file name, ToyBox II will assume a ".ICN" extension. Example: C:\ICONS\ABC.ICN ToyBox II can only use icons in ToyBox format, normally represented by a ".ICN" extension. These icons can be designed using the Painter icon editor built into ToyBox II. A number of sample icons are included on the ToyBox II disk. Some of these icons were designed from scratch with Painter. Others are Microsoft Windows icons that were imported and converted by Painter. For instructions on designing and importing icons, see the "Painter" section below. 11) Page Button: Setting this to "YES" indicates that information being entered is for a button that will open a page (submenu). In this case, anything entered in the Program and Path text boxes is ignored. ToyBox II allows up to five levels of pages, which can hold thousands of programs. 12) Wait Button: Setting this to "YES" causes ToyBox II to wait for ENTER to be pressed before redisplaying the current page after running the program. This is useful if you need time to view the results of the program before ToyBox II reappears. 13) Variables Button: Setting this to "YES" allows you to enter additional command line parameters at the time you run the program. This is useful if you sometimes run the same program with different parameters. 14) Batch Button: Set this to "YES" if the program is a batch file (a file with a ".BAT" extension), otherwise the program will not return to ToyBox II after it runs. Another option for running a batch file (and actually the preferable option) if you are using MS-DOS 3.3 or later, is to leave this set to "NO" and precede the program name with the word "CALL" in the "Program" text box. Example: CALL MCGEE.BAT 15) OK Button: After you have entered all necessary information, select the OK button with the mouse or press ALT+O to save the information to disk and close the window. To close the window without adding the program/page, select the Close Window button in the upper left corner of the window or press the ESCAPE key. 9 ========================== REMOVING A PROGRAM OR PAGE ========================== Open the Helper window by selecting the Helper button (the red cross) or by pressing ALT+H. Select the Remove Program or Page button to open the Remove Program or Page window. This window lists the names of all the program/page buttons on the current page. Select the program/page buttons you wish to remove, then select the OK button or press ALT+O. To close the window without removing any programs, select the Close Window button with the mouse or press the ESCAPE key. Removing a program from ToyBox II does not delete the program from disk. It still exists and can be run normally from DOS or later added back to ToyBox II. (If you try to remove a button for a page that itself has subpages, you will get a message saying "Pages containing subpages were not removed." To remove the button in a case like this, you must first close the Helper window, open the page containing the subpages, and remove all the subpages individually.) =================================== VIEWING/MODIFYING A PROGRAM OR PAGE =================================== Open the Helper window by selecting the Helper button (the red cross) or by pressing ALT+H. Select the View/Modify Program or Page button to open the View/Modify window. This window lists the names of all the program and page buttons on the current page. Select the program/page button you wish to view or modify. A window titled View/Modify Program or Page will pop up containing the current information for that program/page button. You can make any desired changes using the same techniques used in the Add Program or Page window. ============================= SETTING HELPER WINDOW OPTIONS ============================= All pages have a Helper window which you can use to add, remove or view/modify program buttons on that page. However, the following options are displayed only on the Helper window for the ToyBox II title page. 1) STOP Button: Setting this to "NO" disables the STOP button on the ToyBox II title page. To exit the program when the STOP button is disabled, you must press ALT+S. As an additional level of security, you can password protect the ALT+S function. See paragraph 6 below. 10 2) Helper Button: Setting this to "NO" disables the Helper button on all pages. To open the Helper window when the Helper button is disabled, you must press ALT+H. As an additional level of security, you can password protect the ALT+H function. See paragraph 6 below. 3) Disk Access: Setting this to "NO" disables the Read Icon and Write Icon buttons in Painter. Disabling these buttons allows a child (or other user) to use Painter without being able to access the disk and possibly corrupting files. To access the Read Icon button when disk access is disabled, you must press ALT+R. To access the Write Icon button when disk access is disabled, you must press ALT+W. 4) Sound: Setting this to "NO" turns off the occasional sounds that ToyBox II makes when certain keys are pressed. This in no way affects the sound in the programs that you run under ToyBox II. 5) Cursor: Setting this to "NO" turns off the red outline cursor used to indicate the current object on pages. Users without a mouse should leave this set to "YES". Users with a mouse can turn the cursor off if desired. 6) Password: Enter an optional password a user must enter when attempting to exit the program with ALT+S or attempting to open the Helper Window with ALT+H. The same password applies to both. This password has no effect on individual programs or pages. Passwords for these are set in the Add Program or Page or the View/Modify Program or Page windows. 7) OK Button: After you have set the options the way you want them, select the OK button with the mouse or press ALT+O. This will save the current settings to disk and close the Helper window. No changes take effect until they are saved to disk. To close the Helper window without saving any changes, select the Close Window button with the mouse or press the ESCAPE key. ============================ RUNNING AN INSTALLED PROGRAM ============================ After you have added a program button to ToyBox II, you can easily run the program by selecting the program button with the mouse, selecting it with the arrow keys and pressing ENTER (if the red outline cursor is enabled), or pressing the hot key associated with the program. If you have entered the path and program information correctly, the program will start normally as it would from the DOS command line. When you exit the program, ToyBox II will take over again and display the current page. 11 ======= PAINTER ======= Painter is an icon editor built into ToyBox II. With Painter you can design your own 32x32 pixel, 16 color icons for programs you install in ToyBox II, or you can import Microsoft Windows icons and convert them to ToyBox format. PAINTING ICONS - MOUSE Choose a color by selecting any of the 16 palette buttons with the mouse. The current color will always show in the box above the palette buttons. After selecting a color, position the mouse pointer in the desired square on the large icon grid box, then press any mouse button. The square will change to the current color. To paint multiple squares with the same color, hold one of the mouse buttons down while dragging the mouse pointer over the squares you want to paint. As you paint the icon on the large grid box, you will also see the effects displayed on the actual- size button to the right of the large grid box. PAINTING ICONS - KEYBOARD Choose a color by moving the red outline cursor to the desired palette button with the arrow keys, then press the ENTER key. The current color will always show in the box above the palette buttons. After selecting a color, press the SPACEBAR to move the cursor to the large icon grid box. Move the small yellow grid cursor to the desired square using the arrow keys, then press the ENTER key. The square will change to the current color. To paint multiple squares with the same color, hold down the CTRL key as you press the left arrow, right arrow, Page Up, and Page Down keys. The squares will be painted as the grid cursor moves over them. (NOTE: There are technical considerations with the IBM PC keyboard which force us to use CTRL-Page Up and CTRL-Page Down instead of CTRL-Up Arrow and CTRL-Down Arrow. We realize it's more awkward than it should be.) To move the cursor back to the palette buttons, press the SPACEBAR again. FILL ALL BUTTON Select this button to fill the entire grid with the current color. 12 READ ICON BUTTON Select this button to read in an already-existing icon from disk. Selecting this button will cause a window with a text box to pop up. Enter the path and file name of the icon file in the text box. Example: C:\ICONS\ABC.ICN The easiest way to do this is to select the Files button, which will cause a window containing a list of files to pop up. This file list behaves exactly as the Files button described in the "Addding a Program or Page" section. Drive information is optional if the icon file is the on same drive as ToyBox II. Directory information is optional if the icon file is in the same directory as ToyBox II. The directory must begin with "\". If you don't put an extension on the file name, Painter will assume a ".ICN" extension. After you have entered the icon file information, press the ENTER key to read the icon file. The icon will be displayed on the large icon grid box and the actual-size button to the right. To close the window without reading an icon, select the red Close Window button. WRITE ICON BUTTON Select this button to save the displayed icon to a disk file. Selecting this button will cause a window with a text box to pop up. Enter the path and file name you wish to save the icon as. Use the same procedures as described in the previous paragraph. The only difference is that you must select the OK button with the mouse or press ALT+O to save the file to disk. To close the window without writing the icon to disk, select the Close Window button. IMPORTING MICROSOFT WINDOWS ICON FILES To import a Microsoft Windows icon file (normally with a ".ICO" extension), read it in like you would a normal ToyBox II icon. Painter will make the conversion as it reads the file in. After you have made any desired changes to the icon, write it to disk. If you use the same file name, do not use the ".ICO" extension or you will write over the Windows version of the icon file. If you don't specify an extension, Painter will attach a ".ICN" extension. Thousands of Microsoft Windows icon files are freely available from bulletin board systems and on-line services such as CompuServe and GEnie, or available for a small charge from shareware disk vendors, or available for a substantial charge from commercial software vendors. 13 Painter can only import MS Windows icons that are in 32x32x16 format (32 pixels by 32 pixels by 16 colors). The vast majority of MS Windows icon files available are in this format. Most MS Windows programs do not have separate icon files. Instead, the icons are included in one of the program files (".EXE" or ".DLL"). A single program file can have several icons stored in it. Painter cannot extract the icons from these files, but there are several shareware programs that can extract the icons and put them into separate icon files that Painter can import. =================== TIPS AND TECHNIQUES =================== RUNNING MULTIPLE COMMANDS ToyBox II allows you to directly run one program or DOS command per program button. If you need to set up a button to run a series of programs or commands, you can do this by creating a batch file containing all the necessary commands and setting up a program button to run the batch file. To easily create batch files you can set up a program button to open your favorite text editor or word processor. The editor that is included with MS-DOS 5.0 provides a quick, easy way to create, view and edit batch files and other text files. Here is a sample setup for a program button to run the DOS editor: Button Title: MS-DOS Editor Page: NO Password: (your choice) Wait: NO Key: E Variables: YES * Path: C:\DOS\ Batch: NO Program: EDIT Icon: C:\TB2\EDIT.ICN * Setting Variables to "YES" will allow you to specify the file to edit as a command-line parameter at the time you run the editor. FILE MANAGER ToyBox II does not include built-in file management features, but you can easily set up a program button to access your favorite file management program. The DOS Shell included with MS-DOS 5.0 provides a graphical file manager for copying, deleting and moving files and directories. Here is a sample setup for a program button to run the DOS Shell program: 14 Button Title: MS-DOS Shell Page: NO Password: (your choice) Wait: NO Key: S Variables: NO Path: C:\DOS\ Batch: NO Program: DOSSHELL Icon: C:\TB2\SHELL.ICN DOS COMMAND LINE In some cases you may find that you need to execute a program or DOS command from the DOS command line. You have two choices. The first choice is to exit from ToyBox II, execute the command and, when you're finished, start ToyBox II again. A better solution, particularly if you will need to do this on a recurring basis, is to set up a program button to put you at the DOS command line temporarily without exiting ToyBox II. This is done by using the COMMAND function of DOS. The following sample program button, when selected, will display the DOS prompt. You can run any programs/commands as you normally would from the command line. To return to ToyBox II, type EXIT at the command line and the current ToyBox II page will reappear. Button Title: MS-DOS Prompt Page: NO Password: (your choice) Wait: NO Key: S Variables: NO Path: C:\DOS\ Batch: NO Program: COMMAND Icon: C:\TB2\DOS.ICN MICROSOFT WINDOWS PROGRAMS If you run Microsoft Windows, but also have a number of DOS (non- Windows) applications, you may find it convenient to run Windows as a program under ToyBox II. You can install program buttons in ToyBox II for each of your DOS applications and set up your AUTOEXEC.BAT file to automatically open ToyBox II. Since ToyBox II loads much faster than Windows, you won't have to wait for Windows to load before you access your DOS programs. You can then set up a program button to open Windows as follows: Button Title: Microsoft Windows Page: NO Password: (your choice) Wait: NO Key: W Variables: NO Path: C:\WINDOWS\ Batch: NO Program: WIN Icon: C:\TB2\WIN.ICN 15 Another technique is to set up a page called "Windows Programs" and create separate program buttons for each of your Windows applications. To automatically load Windows and run a specific Windows application, enter the Path and Program information as you would for a normal DOS application, then precede the program name with "WIN". Here is a sample program button set up to load Windows and run Quicken for Windows: Button Title: Quicken Page: NO Password: (your choice) Wait: NO Key: W Variables: NO Path: C:\QUICKENW\ Batch: NO Program: WIN QW.EXE Icon: C:\TB2\QUICKEN.ICN =================================== COMPATIBILITY WITH EARLIER VERSIONS =================================== The configuration files for ToyBox II are incompatible with earlier versions of ToyBox. If you are upgrading from an earlier version, you must reinstall programs in ToyBox II. The icon files are compatible. You can use the icons supplied with earlier versions, as well as any icons you have created yourself. ==================== LICENSE AND WARRANTY ==================== THIS PROGRAM IS SUPPLIED AS IS. THE AUTHOR DISCLAIMS ALL WARRANTIES, EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, THE WARRANTIES OF MERCHANTABILITY AND OF FITNESS FOR ANY PURPOSE. THE AUTHOR ASSUMES NO LIABILITY FOR DAMAGES, DIRECT OR CONSEQUENTIAL, WHICH MAY RESULT FROM THE USE OF THIS PROGRAM. ToyBox II is a "shareware program" and is provided at no charge to the user for evaluation. Feel free to share it with others, but please do not give it away altered or as part of another system. The essence of "user-supported" software is to provide personal computer users with quality software without high prices, and yet to provide incentive for programmers to continue to develop new products. If you find ToyBox II helpful and you continue to use it after a reasonable trial period, you must make a registration payment of $29 to Virtual Magic Software as described in the "Registration" section of this User's Guide. The $29 registration fee will license one copy for use on any one computer at any one time. You must treat this software just like a book. An example is that this software may be used by any number of people and may be freely moved from one computer location to another, as long as 16 there is no possibility of it being used at one location while it's being used at another. Just as a book cannot be read by two different persons at the same time. Commercial and organizational users of ToyBox II must register and pay for their copies of ToyBox II within 30 days of first use or their license is withdrawn. Site licenses can be arranged by contacting Virtual Magic Software. ToyBox II is a copyrighted program distributed as shareware. Distributors approved by the Association of Shareware Professionals (ASP) may immediately distribute ToyBox II. Others wishing to distribute ToyBox II for payment must first contact Virtual Magic Software for authorization. Not-for-profit users groups may distribute ToyBox II, and charge a fee for copying and disks, without prior authorization. Electronic bulletin board systems (BBSs) may distribute ToyBox II without prior authorization. ToyBox is a trademark of Virtual Magic Software. Windows is a trademark of Microsoft Corporation. MS-DOS is a registered trademark of Microsoft Corporation. Quicken is a registered trademark of Intuit. 17